After your Digimon does what you ask, praise it to raise obedience further. At high obedience, the Digimon's mood will decrease less when scolded.
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After scolding, your Digimon will never refuse the next thing you ask (unless its hunger is full or it doesn't have any energy). When your Digimon refuses something, scold it to raise obedience.
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A lightbulb icon will appear next to the Digimon when it can receive the maximum benefit from praising or scolding. Praise/Scold after your Digimon does something to increase obedience and mood. Your Digimon can refuse training or food if its obedience is low and/or it isn't in the mood. Unlike other requirements, they don't reset upon a successful evolution. In order from left to right: mistakes, sicknesses, obedience, vaccine power, virus power, overeats, injuries, time of majority training sessions, data power, weight, sleep disturbances, battle win rate and battles, and mood.įulfill these requirements and evolve to the next level.īoth injuries and illnesses accumulate over the Digimon's lifetime. In addition to training attributes, a number of other factors can affect evolution, each represented by an icon on the evolution tree. And the Triangle icon, the Virus attribute. The Circle icon denotes the Vaccine attribute. Each attribute will affect both evolution and the outcome of battle differently. Train your Digimon in three attributes in three different minigames. Each game you create uses the same evolution tree save file, so you can raise multiple Digimon at once to fill the tree more quickly. It also shows you which Digimon you've evolved to in your Digimon's lifetime. An evolution tree shows you the Digimon you've unlocked so far as well as their evolution requirements.